Here is the holy trinity of authentication: 1/ something you know, 2/ something you have, and 3/ something you are. This is the traditional order in which the factors are listed because it is the order of least to most difficult to verify. It is also the order of least to most secure; inevitably, only factor 3 will survive.
Multi-factor authentication—using two or three of the above factors—is, of course, better than just one. Two factor authentication usually means something you know plus something you have.
Outside of high security biz or gov operations something you know will pass, leaving the general public with only something you have and something you are. To maximize availability and minimize fraud, the something you have token must be issued by a regional or global authority—a partnership of biz/gov—and used in combination with something you are to access, operate, buy, or sell anything significant. Biz and gov will eventually insist on it because they are so keen to tie all activity to "real" individuals; only thereby can they accurately track and assess the risks (loss, threat) and opportunities (profit, influence) associated with each individual.
Yet... something you have will gradually be phased out as well. Tokens must be created with a secret process or key, and secrets cannot be kept. As more tokens are generated with a given secret—i.e., issued by a given authority—the bigger target that secret will be and the faster it will be compromised; then the tokens must be reprogrammed or reissued. Gov and biz will tire of that arms race as the cost of risk mitigation approaches the cost of realized risk.
Eventually all that will be left to establish your identity is, literally, you: your body and mind encoded into a matrix of variables. Expect your form and behavior to be scrutinized ever more closely by algorithms for this purpose.
Hey, at least you can look forward to a future free of illegible capchas, forgotten passwords, and lost IDs?
2014-06-28
By Val Delane
This work is licensed under CC BY-NC-ND 4.0